By choosing this mechanic, the player would instantly cross between worlds when crossing a checkpoint without having an additional loading sequence. This version of the game based based around a complicated mechanic where two versions of a room would load each time, one in the real world and one in the hallucination world containing the enemies. The only footage of this build was released at TGS 2003. The story itself was the same as that of "Castle", though the script was to be re-written to better establish the change in situation. The "Hallucination" build is an evolution of "Castle" which offered a radical change in how the game would be experienced, with Kawamura pitching a more psychological game with hallucinatory enemies instead of mutants. Version 2: Hallucination Main article: Biohazard 4 (Hallucination Version) The "Castle" script was later handed over to Studio 2 for Haunting Ground, which kept its focus on the girl, her dog and her relationship with the villain with the complete removal of Leon. The only footage of "Castle" available is the TGS 2002 trailer.
Capcom was unable to develop realistic and resource-light animations for the enemy, forcing Shibata to oversee changes in how the game would appear. One of the important enemies of the game was "Black Fog", a floating mass of tentacles which was to infect Leon.
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Technology-wise, the game was intended to use the GameCube's full resource capabilities, with each area being rendered fully in 3D like Resident Evil CODE:Veronica rather than using pre-rendered backgrounds. Along the way, Leon was to meet up with a mysterious woman who was imprisoned with its lab, and is protected by a trained B.O.W. In the game's opening, USSTRATCOM was to attack Umbrella HQ at the same time as Albert Wesker's HCF, leading to both factions being wiped out with the exception of Leon, who would be infected with a retrovirus and slowly mutate over the course of the game. The story was tackled by Noboru Sugimura and Yasuhisa Kawamura, and would have revealed that Progenitor Virus was isolated within the mummified remains of a superhuman who ruled over a vast kingdom in ancient times. The project was led by Yasuhisa Kawamura and Hiroshi Shibata, based on a pitch that would see Leon invade Umbrella HQ.
"Castle" is the prototype most true to the original pitch, itself being a re-working of the "Stylish" build of the previous Resident Evil 4 project. Version 1: Castle Main article: Biohazard 4 (Castle Version) Many ideas from 2000 continued in some way until the game was heavily redesigned in early 2004, with the three prototypes being nicknamed "Castle", "Hallucination" and "Zombie". Internally, all three prototype builds and the release version are the same game in terms of assets, programming and crewmembers.